![]() As Richter Belmont, descendant of whichever Belmont it was who passed down his hereditary robot legs, you’ll take on a resurrected Dracula and his army of monsters-gargoyles, bats, ghosts, golems, harpies, a minotaur, a sea serpent, even Death himself-who are terrorizing the populace out of contractual obligation. ![]() ![]() On the surface, Rondo (I’ll call it Rondo, rather than RoB, to avoid confusion with Dracula’s other curse) is your typical classic-style (read: nothing like Metroid) Castlevania game. Such was the case with Castlevania: Rondo of Blood, which started as a lazy Monday evening conquest and ended a full two weeks later. Nowadays, I can blaze through most standard-length platformers in a single sitting-my blind playthrough of Mega Pony is proof enough of that-but every once in a while, I’ll be reminded of what it took to get this far. I sometimes forget that I only became as good as I am at videogames because of the formative butt-kickings of my youth.
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